Mariusz
Co-Founder
Studio lead, business operations, and the team’s compass for what ships when. Drives studio strategy and external partnerships.
Indie VR Studio · Founded 2026
We are four — a small studio crafting atmospheric, physics-driven VR experiences. Our debut game, Marrowdeep, is in active development for Meta Quest 2 and 3.
About
Deep Marrow is four people who left bigger projects to build the kind of VR game we wanted to play — physics-driven, brutal, and deliberate. No live-service, no microtransactions, no procedural filler. One game. Hand-crafted.
We're based in Poland and ship globally. Our debut, Marrowdeep, is in active development for Meta Quest 2 and 3.
The Team
We wear every hat between us. The credits screen will be short and honest.
Co-Founder
Studio lead, business operations, and the team’s compass for what ships when. Drives studio strategy and external partnerships.
Co-Founder
Engineering and tooling. Builds the systems that the rest of us press Play on.
Co-Founder
Art direction and visual identity. Owns the look of every gravestone, banner, and bone in Marrowdeep.
Co-Founder
Game systems and combat design. Tunes the haptic profiles, parry windows, and the moment a severed arm becomes a weapon.
In Development
A physics-based VR co-op action-RPG. Hunt monsters in hand-crafted gothic overworlds, sever them with a fully physical combat system, and bank your trophies before the Altar fails.
Contact
Press inquiries, partnership questions, or just curious — we read every message.
General
contact@deepmarrowgames.comPress
press@deepmarrowgames.comLegal
legal@deepmarrowgames.comFollow