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DEEP MARROW

Indie VR Studio · Founded 2026

DEEP MARROW

We are four — a small studio crafting atmospheric, physics-driven VR experiences. Our debut game, Marrowdeep, is in active development for Meta Quest 2 and 3.

About

A small studio, deeply focused.

Deep Marrow is four people who left bigger projects to build the kind of VR game we wanted to play — physics-driven, brutal, and deliberate. No live-service, no microtransactions, no procedural filler. One game. Hand-crafted.

We're based in Poland and ship globally. Our debut, Marrowdeep, is in active development for Meta Quest 2 and 3.

The Team

Four founders.

We wear every hat between us. The credits screen will be short and honest.

M

Mariusz

Co-Founder

Studio lead, business operations, and the team’s compass for what ships when. Drives studio strategy and external partnerships.

M

Marcin

Co-Founder

Engineering and tooling. Builds the systems that the rest of us press Play on.

D

Dominika

Co-Founder

Art direction and visual identity. Owns the look of every gravestone, banner, and bone in Marrowdeep.

M

Max

Co-Founder

Game systems and combat design. Tunes the haptic profiles, parry windows, and the moment a severed arm becomes a weapon.

In Development

Marrowdeep

A physics-based VR co-op action-RPG. Hunt monsters in hand-crafted gothic overworlds, sever them with a fully physical combat system, and bank your trophies before the Altar fails.

Contact

Say hello.

Press inquiries, partnership questions, or just curious — we read every message.